/*
    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

*/

#include "scenemanager/scene/shape.h"
#include "objects/objectlist.h"
#include "objects/object.h"
#include "objects/plane.h"
#include "objects/vertex.h"
#include "objects/normal.h"

namespace scene
{
void Shape::setTransformation(draw::FloatMatrix *val, object::ObjectList
* ol)
{
  // TODO: make sure it also when objects are reused
  transformed= true;
  m_shapeTransform = val;
  
  int oid = m_geo->getObjectId();
  object::Object * obj = ol->getObject(oid);
  
  for(int i = 0; i < obj->nrOfVertices(); ++i){
    obj->getVertex(i)->transform(val);
  }
  
  for(int i = 0; i < obj->nrOfNormals(); ++i){
    obj->getNormal(i)->transform(val);
  }
  
  for(int i = 0; i < obj->nrOfPlanes(); ++i){
    obj->getPlane(i)->calculateNormal();
    obj->getPlane(i)->setBoundingBox();
  }
  
}


  
}

